Monday, June 8, 2009

Gear Creator MEL Script

This is a MEL script I created over 4 months time.
The purpose of this script is to provide an effective and efficient way to create chains of gears that consistently have their teeth meshed together.
These chains are rigged on the fly to animate with their teeth meshing together.

You can download this script by clicking the following link:
Download The Gear Creator MEL Script

To view the Tutorial Video for this script click the following link:
Tutorial Video

The Gear Creator can create 2 different types of gears with 3 different materials:
Spur Gear(left) and Face Gear(right)

Also note the circles between each gear. These are orientation controls that allow you to rotate one gear around another, keeping their teeth meshed in real time!
Steel(left), Bronze(middle), and Wood(right)

There are two creation modes in the Gear Creator:

Gear By Gear provides in-viewport sizing controls for each gear.
Each new gear will stay attached to the previous one.

Random Gear which can create a chain of any number of gears with random gear type, material, size, and position.

Miscellaneous Props

This is a prop from a Quake 3 concept sketch.
Tools used are 3D Studio Max, Maya, and Photoshop.

This is a prop done from warhammer weapon concept.
Tools used are 3D Stuido Max, ZBrush, and Photoshop

Sunday, June 7, 2009

Surface Seeker Temple

This is a project I worked on alone over a 6-month period.
I used 3D Studio Max, Maya, ZBrush, Photoshop, and Unreal Engine 3.

"You are one of the surface seekers, a select group of intelligent sea creatures that is rebelling against the religious norms of their society as they spearhead the renaissance of their time."

The following are scene screenshots from Unreal Engine 3. The post following this one contains the prop sheets.

Surface Seeker Temple

The following are the prop sheets for Surface Seeker Temple. See above post for more details on the project.

Candy Baron Woods

This was a group project consisting of 7 people and done over 6 months time.
I took the role of co-leader and lead level designer.

In this project, my team worked closely with the Free Realms team at Sony Online Entertainment to create a zone prototype for Free Realms. We worked under the direction of art director Joe Shoopack throughout the project.

My biggest contributions to this project are:
  • Terain - height and texture placements
  • Foliage
  • 80 % of the prop placements
  • Lighting
  • Animated water materials
Tools used were Maya, 3D Studio Max, Unreal Engine 3, and Photoshop

The following are scene screenshots from the Unreal 3 Engine.